Abalone

Duel on a radius-4 hex grid!! ( cells).

2 modesHuman vs HumanHuman vs Computer

Board

  • On your turn, do one action with 1–3 of your own aligned marbles.
  • Move one space in any of the 6 hex directions.
  • Inline: move along the line orientation.
  • Broadside: shift sideways while keeping the line orientation.
  • Sumito push (inline only): legal only with strictly more marbles (2v1, 3v1, 3v2). Equal strength cannot push.
  • A push needs empty space behind opponents, unless that edge is off-board (then a marble is ejected).
  • First player to eject six opposing marbles wins.