Abalone
Duel on a radius-4 hex grid!! ( cells).
Board
- On your turn, do one action with 1–3 of your own aligned marbles.
- Move one space in any of the 6 hex directions.
- Inline: move along the line orientation.
- Broadside: shift sideways while keeping the line orientation.
- Sumito push (inline only): legal only with strictly more marbles (2v1, 3v1, 3v2). Equal strength cannot push.
- A push needs empty space behind opponents, unless that edge is off-board (then a marble is ejected).
- First player to eject six opposing marbles wins.